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Mira knights of the old republic
Mira knights of the old republic







mira knights of the old republic

As Mira, toss a grenade at them, then run and fire. Visquis will release several Kath Hounds into the arena.

mira knights of the old republic

When it's over, you'll be faced with another challenge. Mira is no match for your weapon skills and she will go down quickly, especially if you use your Wookiee Rage ability. As Hanharr, the battle is almost over before it begins. You will eventually wear Hanharr down and defeat him. Fortunately, as Mira against him, the AI is not as smart or clever, and you can both outrun and outrange him to death.Īs Mira, after equipping the very best ranged weapons you have and activating your melee shield, just keep your distance, running in a circle and stop every 6 or so seconds to fire off a short flurry. Without using Force Powers, a fully leveled Hanharr would be likely to be a very tough match for even your fully leveled Jedi Weapon Master/Sith Marauder, if not come out on top. Hanharr is by far the toughest, most robust tank character you can have in the game. As Hanharr, concentrate purely on Melee feats such as Master Toughness, Two-Weapon Fighting, Master Flurry, etc. As Mira, if you didn't level her up at Jekk Jekk Tarr, give her the best ranged feats such as Master Rapid Shot and Close Combat. Whichever character you take control of, level them up if need be. After Mira or Hanharr open up the door for you at #6, you'll be free to explore the area and eventually head back down to #3 again for a showdown with Visquis. When your main character reaches this door, the scene will shift to either Mira or Hanharr at #3, depending on whom you met at the Docks earlier. Hanharr or your main character should have little to no problem. Be very cautious of the Ubese Bounty Hunters, especially as Mira, as they can be very tough to defeat. Once that's done, use your main character to walk down to #3 and that will be the end. At this point, you will take control of either Hanharr or Mira in a battle against the other, at #3.Īfter the battle, your goal will be to open the door for your main character, which can be done at #6 after first finding the key at #4. Hang the first left, then proceed straight all the way to the end, avoiding, disabling or recovering the mines on your path, open the door to your right, and keep to the left until you find the last door. It's very simple if you know where you're going. As your main character, your main goal will first be to get to #2 through the darkened maze (your map fails to work for this part).









Mira knights of the old republic